Whenever no player has died for a while, the fight is concluded and a winner / loser faction is determined Whenever a player dies, the spoils of a war grow.The more players participate in a war, the bigger the fame salary for each individual player.Higher level wars will grant more fame salary and spoils of war.Wars will level up based on war contributions - player damage and healing.Added War System - Tracks players PVP activity in real time and rewards participants with fame salary and spoils of war after fighting ends.